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Expanse ships
Expanse ships






expanse ships

The Shipboard Life chapter of Ships of the Expanse is 23 pages long and, again, has lots of information on living aboard a ship and various challenges. Five (5) pages, or ~3% of the overall book. The majority of the chapter is given over to operating ships and hazards new combat rules are the 3 pages of Stunts and 2 pages of Ship Maneuvers. Ships in Action is 20 pages of the Ships of the Expanse book. The balance is background material on shipyards and shipyard life. To me, the 3 pages of Qualities and Flaws and 4 pages of Ship Rewards (~5% of the total book) constitute the entirety of the “new” ship construction rules. What immediately struck me when reading the 24 pages of The Shipyard in Ships of the Expanse was the overall lack of ship construction rules. Ships of the Expanse is 144 pages long and divided into four major chapters, “1.

#Expanse ships how to#

Ships of the Expanse, Introduction and How to Use This Book, p. The ships and rules herein describe ships and technology roughly up to the beginning of the novel Nemesis Games…This book contains several new rules ship qualities, stunts, ship maneuvers, and more. Ships of the Expanse offers an in-depth look at spaceships, ships, combat, and life in space in the universe of The Expanse.

expanse ships

This is how Ships of the Expanse describes itself:

expanse ships

That’s an important point to remember as one looks at what Ships of the Expanse brings to your game.įor myself, I bought Ships of the Expanse because I wanted more ship construction rules, more combat rules, and some ship examples to inspire me. One doesn’t “build” a ship as much as one “describes” a ship in The Expanse RPG. Ships in The Expanse Roleplaying Game are described with just a few characteristics Size, Drive, Sensors, Weapons. I often struggle with myself in trying to rectify these two different approaches to ships in roleplaying games-the system-engineer player vs. Coming forward to 2021, The Expanse Roleplaying Game, treats ships like characters. My first real encounter with “ships as characters” was Battlestar Galactica – Role Playing Game from Margaret Weiss Productions (2007). Not every roleplaying game uses that same engineering approach. The Traveller Roleplaying Game taught me that ships are systems, and while they may have quirks, they are engineered. It’s no stretch of the imagination to say that USS America was “quite the character.” When we ate chow, we often placed a glass of water in the middle of the table and noted how much jet fuel “skim” there was at the top when we finished eating. Just before the Gulf War, all the water fountains (“bubblers”) had been removed and we deployed without all of them reinstalled. When I deployed aboard the aircraft carrier USS America (CV-66) during the Gulf War, the ship had a bent shaft that vibrated at higher revolutions. To many sailors, every ship has a personality.








Expanse ships